Hammerfall
created by
Dennis Kimbell and Mark Kimbell
Pittsburgh, PA


Interactive mapping courtesy of
Aeon Tree at SkewsMe.com

Content here from players like you
* Under construction



Check out my

Equipment Calculator (Demo)


See also

www.dancingcustard.com/


FAIR USE NOTICE: This application contains copyrighted material whose use has not been specifically authorized by the copyright owner. Aeon Tree is making it available without profit to Facebook group members who have expressed a prior interest in accessing the included information in their efforts to advance the understanding of the game they love, for non-profit research and educational purposes. We believe that this constitutes a 'fair use' of the copyrighted material as provided for in section 107 of the U.S. Copyright Law. If you wish to use this copyrighted material for purposes of your own that go beyond 'fair use,' you must obtain permission from the copyright owner. For more information go to: www.copyright.gov/fls/fl102.html

Source: http://www.dancingcustard.com/map.htm for interactive version.

Altin

Bring as much Fresh Water as your army can carry.

Hidden Path - Treasure

Have a few Ogre Earrings and Bear Claws for the fairy's treasures.

West Oakwood Forest 2

Stockpile Ogre Earrings and Bear Claws.

West Oakwood Forest 1

Clear the Trail and gather a few more than a dozen Ancient Stones.

South Oakwood Forest 1

Viri's Moon Flowers may be farmed here.

South Oakwood Forest 2

Viri's Saplings and Seeds may be farmed here.

Oakwood

Dragon Flesh is tempting, but wait until Swamp Drake gives away the teeth.

Oakwood Forest Dungeon 5

Thorny Dragons don't seem to like dropping charbroiled Forest Dragons.

Oakwood Forest Dungeon 6

Don't let the Druid fool you after conquering the Dreamcutter Dragons.

East Oakwood Forest

On your way back to Oakwood, talking to the fairy is a healthy endeavor.

North Oakwood Forest

Clear the Trail if you can and talk to Bernadette.

Ward

Oysters may find you Pearls here, and you can trade for Mythic Axes once you've gathered Mites and handfuls of Coal.

Ingledye

Ingledye is far from the water but enjoys such fine things as Pearls and Tentacles.

Metalus would gladly trade his sole Eclipse and let you pass through the city for a Mite and War Garment while also granting you a rare Inferno Spell.

Dragon Meat and Tears may be purchased in the Store.

Ward Dungeon 1

The mines are just north of here. Once you have the bottle, head west from here to fill it.

Ward Dungeon 2

You will need some Black Elixirs here.

Ward Dungeon 3

A Mythic Axe will bring War Garments which you will need before heading off.

Ward Dungeon 4

Beasts await you here and to the north but only if you have the best of a Behemoth of a mount. You may wish to return to Ward now with your Mites.

Ward Dungeon 5

These Goblins are much bigger than before.

Ward Dungeon 6

Three angry dragons immune to even your best spell await you here.

Ward Dungeon 7

Bard will offer you the Empty Bottle for mining some Coal here, but you will need a Miner Helmet first.

Ward Dungeon 9

Janhar will give you a Mite for getting great weapons and more. Bring much Bubbling Liquid.

Ward Dungeon 10

Dragon Whelps are raised here.

Grandeur Lake Road

Shuck many Oysters and one may find a rare Pearl, and Ingnledye has a fondess for the Tentacles.

Shortcut to Gilden Falls 1

Care to brave the rough terrain?

Shortcut to Gilden Falls 2

Make your way back to Gilden Falls.

West Salty Desert 1

First head north to shuck Oysters as they may get you Pearls in Ward for trading in Ingledye for Black Elixirs.

West Salty Desert 2

Your army must first head north to the mountains and into the mines to find a bottle for the Behemoth.

West Salty Desert 3

You may wish to trade away your War Garments to Odesso, but you'll need an extra set in Ingledye.

Kalamar / Kyndale

Many a quest is available here.

Be sure and have a dozen Tempest Blades.

Kalamar West Gate

Drones? Or cones of the Henchmen?

Boat Ride

The Sea Beast will give up its Spirit for trading for Lotus Blossom.

Kalamar Townhouses

Buy as much Fresh Water as your army can carry through the desert, and don't forget to sample some Dumplings.

Sea Beast Spirits gathered from the Boat Ride below are traded here for precious Lotus Blossoms.

Before exploring the Catacombs, you will need an extra Mythic Axe and Serrated Shield from Ward.

Kalamar Marina

Dragon Whelp may be traded here for Dragon Gauntlets, and Throwing Knives are also available.

Kalamar Market

Hope you brought the essentials like Poisoned Arrows, but you can find them here too.

The Store carries Blue Octaves and Elixirs you will need as well as Armored Horses for your army.

Road Split

If you Marched here from Oakwood and aren't greeted by Sergeant Renald with a Dreameater, you missed the Druid Quest after killing the Dreamcutter Dragons.

Kyndale

Skeletons provide nice Mithiril Armor and more. Consider getting a forth Treasure Chest key for Boar Island.

Kyndale Dock

Yet another scary skeleton.

Kalamar Catacombs

After braving the Ward Dungeons, exploring the catacombs may be a welcome respite.

Kalamar Catacombs 1

The Spirits will move you.

Kalamar Catacombs 2

The Skeleton King will reveal which paths to take.

Kalamar Catacombs 3

Some Spirits may be gathered here.

Kalamar Catacombs 4

More Spirits may be gathered here.

Kalamar Catacombs 5

A Treasure Chest awaits you here.

Kalamar Catacombs 6

You'll need the Sledgehammer to make an entrance to the tower.

Kalamar Catacombs Tower

Gather all the Spell Books you can for the old hermit below who will pour over them for Spell Pages.

Kalamar Catacombs Dock Entrance

Nina will join your Guild for a Mythic Axe and Serrated Shield.

Myth Priest grants you Darkness Spell for Spell Pages.

Kalamar Catacombs Dock

Doho gives you gold for your Gold Trinket.

Sumervale

It's where you'll begin and possibly end up back here again in the future. Don't forget your fishing pole.

Chandabrook / Granitewood / Thorncrest

Best you search left before you search right. And poisoned arrows would sure seem handy to an Arms Dealer.

Kalamar / Kyndale

The grand central station of this nation. Take the opportunity to trade with the Arms Dealer before battling all the Spirits and other creatures lurking in the night.

Altin / Oakwood

Bring plenty of water and don't let the Druids make you lose your mind. Stay safe of those dragons, although their meat is quite filling.

Ward / Ingledye

Don't run yourself ragged in this neck of the woods.

Lindellen / Tarnwood

Buy some Mounts and become an Expert Rider. After you battle the Shadow Knives Henchmen for their gold, party at the tavern or get some rest at the inn. You'll feel replentished in no time.

Falhill

Only the bravest souls have ventured this far. Many have turned back.

Thisledown

You will need fishing skills and a well-armed army to venture across those waters.

Gildin Falls

You will return some day to fight the mighty Armit, but first you'll need to mine some crystals.

Styrewood Camp

Let not your time go wasted pleading with the elves too much for your freedom.

Great winged beasts are in the future.

Alton by the Sea / Meadowbrook

Don't let these big fish scare you. Meadowbrook offers some very nice accessories that may interest you.

Altin

Thank you for bringing us so much water. Our fields may be saved.

Avgard

Trade metals for Tempest Blades and Spiked Shields.

You will return through here again once you have mastered the dragons in the south.

Mistyvale

The farms to the south are in desparate need of water. Please help them and try not to charbroil your prey.

East Mistyvale Plains 1

Harvest several bushels of Dry Corn if you desire to make some money in Falhill. While you're at it, and if you're lucky, a Fernwood Panther might give up a Bone Armor in addition to some Fernwoods you'll need to continue.

East Mistyvale Plains 2

To celebrate his 17th birthday, the mischevious Graham would like to give you a "Magic" Balloon for each year of his young life as well as a note for Stanton distressed over the boy's behavior.

Falhill Bridge

The Riddle Master will enjoy seeing the the Magical Balloons Graham gave you.

Falhill

Explore the Falhill and you may find a Secret Key.

Falhill Dungeon Entrance

Light the Torch and Cross the Lava.

Returning to fight Vikram again.

Falhill Dungeon 1

Farm Lava Skulls for Viri. Returning here after finding the Compass.

Falhill Dungeon 2

You'll need a dozen Webs from Sheiban or elsewhere to acquire the Falhill Map.

After battling the Balrog, head east to Inlet Cove.

Falhill Dungeon 3

Fight Sheiban for a dozen Webs before returning here after obtaining both the Compass and Map.

Falhill Dungeon 4

Capture a few feeder Gryphons and maybe an extra one for a pet.

Falhill Dungeon 5

Feed some Gryphons to Shardon to get some Blue Flames. You'll need a few Lava Skulls here to get the Compass.

Falhill Dungeon 6

Light the Red Switch to reveal Search for the Passage. Light the Blue Switch uses a Blue Flame gained from fighting Shardon near the Gryphon Sanctuary.

Falhill Dungeon 7

Two floors, same location. Light the Torch uses a Blue Flame.

Falhill Dungeon 8

Two floors, same location.

Falhill Dungeon 9

Light the Torch reveals a path to the south.

Falhill Dungeon 10

The Forsaken Chest requires beating the Blind Orge for an Ogre Club and gives a Forsaken Key. The chest drains flooded room in Dungeon 14.

Falhill Dungeon 11

The Foresaken Chest requires beating a Fortrill for a Spine and gives a Forsaken Key.

Falhill Dungeon 12

Light the Torch requires a Blue Flame and Forsaken Key.

Falhill Dungeon 13

Fight The Balthor here. The Treasure Chest on floor two contains Moon Boots.

Falhill Dungeon 14

Light the torch needs a Blue Flame and Forsaken Key.

Falhill Dungeon 15

Vikram the Necromancer (Exit Strategy)

Falhill Dungeon 16

Treasure Chests need a Moon Key and Moon Boots to give the Master Key.

Vikram Exit Strategy

(not verified)

1) From Vikram in Falhill Dungeon 15 Head North to Falhill Dungeon 13 where you'll encounter The Balrog again
2) Head North to The Lift (Falhill Dungeon 9)
3) (With Torch Lit,) Head Northwest to Falhill Dungeon 7
4) Go Down to Floor One, Light the Path, and Head Northeast to the Lava Hall (Falhill Dungeon 6)
5) Head North Around the Volcano to Falhill Dungeon 3
6) Cross the Lava and Head North to Falhill Dungeon 1
7) Light the Path and Head West towards Falhill or East to the Map Room to get to Inlet Cove Beach.

Vikram Return Strategy

(not verified)

1) from Falhill Dungeon Entrance, Cross the Lava and Head East into the Dungeon to Falhill Dungeon 1
2) Light the Path and Head South to Falhill Dungeon 3
3) Cross the Lava and Head West to the Lava Hall (Falhill Dungeon 6)
4) Head Southwest Towards the West Stairs Room to Falhill Dungeon 7
5) Climb to Floor Two and with Torch Lit (Light the Torch for Blue Flame*), Head Southeast Across the Bridge to the Lift to Falhill Dungeon 9
6) Head South to Falhill Dungeon 13 and encounter The Balrog
7) Head South to Vikram's Chamber (Falhill Dungeon 15)

Tarnwood

After you battle the Shadow Knives Henchmen for their gold, party at the Tarnwood Tavern or get some rest at the Tarnwood Inn.

Tarnwood Bridge

The Shadow Knives Henchmen are good for getting gold.

Inlet Cove / Sulindal

Explore from the mysterious waters of inlet cove to the mighty jungles of Sulindal.

Inlet Cove Beach

Find a Bottled Message and Sail East.

South Sea to Inlet Cove

Battle the Giant Octopus.

Sulindal Beach

Chase down some Parrots and Ronda will show you the way to Sulindal.

South Sea to Sulindal

Battle Kraken every couple of days.

Sulindal

Nakule's Touch of Death may prove impossible to defeat.

Barrenhoff Cave Road 1

Zasoby will point you to Earth Elementals.

Barrenhoff Cave Road 2

Hope you've saved a dozen Tempest Blades to increase your Guild.

Barrenhoff Cave Road 3

Don't even think of coming here without a few hundred thousand gold.

Barrenhoff Cave Road 4

Stones block your way but are easily moved.

Barrenhoff

Remaining gold supply may be used to purchase Fire Dragons.

Barrenhoff Volcano

Treasure Chests will jynx you but provide a source of mad gold.

Darkfang's Lair

Fight Darkfang once a day.

Brood Room

There's a couple big spiders in here.

Darkfang Caverns Entrance

Kill some goblins to get Lanterns.

Compass Room

Collect a few Goblin Arrows and head south to the Map Room

Map Room

Bring a couple handfuls of Sprites and stockpile Poison Apples and Goblin Arrows here.

Sleepy Forest 2

Here's the best place to farm Logs for Viri.

Leafy Forest Beach

Here's the first place to farm Straw for Viri.